float bvQuantFactor
This value is used for converting between world and bounding volume coordinates. For example: constfloatcs=1.0f/tile->header->bvQuantFactor;constdtBVNode*n=&tile->bvTree[i];if(n->i>=0){///Thisisaleafnode.floatworldMinX=tile->header->bmin[0]+n->bmin[0]*cs;floatworldMinY=tile->header->bmin[0]+n->bmin[1]*cs;///Etc...}