dtNavMesh::storeTileState

Stores the non-structural state of the tile in the specified buffer.

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MacOS
Linux

References

Module

Navmesh

Header

/Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMesh.h

Include

#include "Detour/DetourNavMesh.h"

Source

/Engine/Source/Runtime/Navmesh/Private/Detour/DetourNavMesh.cpp

Syntax

dtStatus storeTileState
(
    const dtMeshTile * tile,
    unsigned char * data,
    const int maxDataSize
) const

Remarks

Stores the non-structural state of the tile in the specified buffer. (Flags, area ids, etc.)

Tile state includes non-structural data such as polygon flags, area ids, etc.

The state data is only valid until the tile reference changes.

Returns

The status flags for the operation.

Parameters

Parameter

Description

tile

The tile.

data

The buffer to store the tile's state in.

maxDataSize

The size of the data buffer. [Limit: >= getTileStateSize]

See Also

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