buildBvTree

True if a bounding volume tree should be built for the tile.

Windows
MacOS
Linux

Syntax

bool buildBvTree

Remarks

True if a bounding volume tree should be built for the tile.

The BVTree is not normally needed for layered navigation meshes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss