dtQueryFilter::setShouldIgnoreClosedNodes
Instruct filter whether it can reopen nodes already on closed list.
Module
|
Navmesh
|
Header
|
/Engine/Source/Runtime/Navmesh/Public/Detour/DetourNavMeshQuery.h
|
Include
|
#include "Detour/DetourNavMeshQuery.h"
|
void setShouldIgnoreClosedNodes
(
const bool shouldIgnore
)
Instruct filter whether it can reopen nodes already on closed list.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.