Module |
|
Header |
/Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourCrowd.h |
Include |
#include "DetourCrowd/DetourCrowd.h" |
Source |
/Engine/Source/Runtime/Navmesh/Private/DetourCrowd/DetourCrowd.cpp |
[UE4] Set visibility optimization to use single area raycasts This will prevent from cutting through polys marked as different area which could have been avoided in corridor's path
Parameter |
Description |
---|---|
bEnable |
New state of single area raycast mode |