dtCrowd::setSingleAreaVisibilityOptimization

[UE4] Set visibility optimization to use single area raycasts This will prevent from cutting through polys marked as different area which could have been avoided in corridor's path

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References

Module

Navmesh

Header

/Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourCrowd.h

Include

#include "DetourCrowd/DetourCrowd.h"

Source

/Engine/Source/Runtime/Navmesh/Private/DetourCrowd/DetourCrowd.cpp

Syntax

void setSingleAreaVisibilityOptimization
(
    bool bEnable
)

Remarks

[UE4] Set visibility optimization to use single area raycasts This will prevent from cutting through polys marked as different area which could have been avoided in corridor's path

Parameters

Parameter

Description

bEnable

New state of single area raycast mode

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