dtProximityGrid

Copyright Epic Games, Inc.

Windows
MacOS
Linux

References

Module

Navmesh

Header

/Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourProximityGrid.h

Include

#include "DetourCrowd/DetourProximityGrid.h"

Syntax

class dtProximityGrid

Remarks

Copyright Epic Games, Inc. All Rights Reserved. Modified version of Recast/Detour's source file Copyright (c) 2009-2010 Mikko Mononen memon@inside.org

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.

Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

This notice may not be removed or altered from any source distribution.

Constructors

Name Description

Public function

dtProximityGrid()

Destructors

Name Description

Public function

~dtProximityGrid()

Functions

Name Description

Public function

void

 

addItem

(
    const unsigned short id,
    const float minx,
    const float miny,
    const float maxx,
    const float maxy
)

Public function

void

 

clear()

Public function Const

const int &#...

 

getBounds()

Public function Const

const float

 

getCellSize()

Public function Const

int

 

getItemCountAt

(
    const int x,
    const int y
)

Public function

bool

 

init

(
    const int maxItems,
    const float cellSize
)

Public function Const

int

 

queryItems

(
    const float minx,
    const float miny,
    const float maxx,
    const float maxy,
    unsigned short* ids,
    const int maxIds
)

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