rcScopedDelete::resizeGrow

UE4: resize and copy existing memory (n = element count), doesn't destruct elements!

Windows
MacOS
Linux

References

Module

Navmesh

Header

/Engine/Source/Runtime/Navmesh/Public/Recast/RecastAlloc.h

Include

#include "Recast/RecastAlloc.h"

Syntax

bool resizeGrow
(
    int n
)

Remarks

UE4: resize and copy existing memory (n = element count), doesn't destruct elements!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss