FShaderRecompileData

Windows
MacOS
Linux

References

Module

NetworkFileSystem

Header

/Engine/Source/Runtime/NetworkFileSystem/Public/INetworkFileSystemModule.h

Include

#include "INetworkFileSystemModule.h"

Syntax

struct FShaderRecompileData

Variables

Name Description

Public variable

bool

 

bCompileChangedShaders

Public variable

TArray< FString...

 

MaterialsToLoad

Public variable

TArray< uint8 >...

 

MeshMaterialMaps

Public variable

TArray< FString...

 

ModifiedFiles

Public variable

FString

 

PlatformName

Public variable

int32

 

ShaderPlatform

The platform to compile shaders for, corresponds to EShaderPlatform, but a value of -1 indicates to compile for all target shader platforms.

Constructors

Name Description

Public function

FShaderRecompileData()

Operators

Name Description

Public function

FShaderRecom...

 

operator=

(
    const FShaderRecompileData& Other
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss