Module |
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Header |
/Engine/Source/Runtime/NetworkFileSystem/Public/INetworkFileSystemModule.h |
Include |
#include "INetworkFileSystemModule.h" |
struct FShaderRecompileData
Name | Description | ||
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bCompileChangedShaders |
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MaterialsToLoad |
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MeshMaterialMaps |
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ModifiedFiles |
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PlatformName |
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ShaderPlatform |
The platform to compile shaders for, corresponds to EShaderPlatform, but a value of -1 indicates to compile for all target shader platforms. |
Name | Description | |
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FShaderRecompileData() |
Name | Description | ||
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FShaderRecom... |
operator= ( |