FNetworkReplayStreamInfo

Struct to store information about a stream, returned from search results.

Windows
MacOS
Linux

References

Module

NetworkReplayStreaming

Header

/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h

Include

#include "NetworkReplayStreaming.h"

Syntax

struct FNetworkReplayStreamInfo

Remarks

Struct to store information about a stream, returned from search results.

Variables

Name Description

Public variable

bool

 

bIsLive

True if the stream is live and the game hasn't completed yet

Public variable

bool

 

bShouldKeep

Debug feature that allows us to mark replays to not be deleted.

Public variable

int32

 

Changelist

The changelist of the replay

Public variable

FString

 

FriendlyName

The UI friendly name of the stream

Public variable

int32

 

LengthInMS

The duration of the stream in MS

Public variable

FString

 

Name

The name of the stream (generally this is auto generated, refer to friendly name for UI)

Public variable

int32

 

NumViewers

Number of viewers viewing this stream

Public variable

int64

 

SizeInBytes

The size of the stream

Public variable

FDateTime

 

Timestamp

The date and time the stream was recorded

Constructors

Name Description

Public function

FNetworkReplayStreamInfo()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss