FReplayCheckpointInfo

Information about a checkpoint that was loaded as a result of a Goto Request.

Windows
MacOS
Linux

References

Module

NetworkReplayStreaming

Header

/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h

Include

#include "NetworkReplayStreaming.h"

Syntax

struct FReplayCheckpointInfo

Remarks

End StartStreaming Types Start Goto Types

Variables

Name Description

Public variable

uint32

 

CheckpointIndex

Public variable

uint32

 

CheckpointStartTime

Constants

Name

Description

INVALID_CHECKPOINT

Indicates an invalid checkpoint, or a bad request.

NO_CHECKPOINT

Indicates that no checkpoint was loaded as a part of the request.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss