| INetworkReplayStreamer::SetTimeBufferHintSeconds()
|
Module |
|
Header |
/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
Include |
#include "NetworkReplayStreaming.h" |
void SetTimeBufferHintSeconds
(
const float InTimeBufferHintSeconds
)
Sets a hint for how much data needs to be kept in memory. If set to a value greater than zero, a streamer implementation may free any in-memory data that would be required to go to a time before the beginning of the buffer.