FNullNetworkReplayStreamer::GetDemoPath

Gets the current base directory where Demos are stored.

Windows
MacOS
Linux

Override Hierarchy

INetworkReplayStreamer::GetDemoPath()

FNullNetworkReplayStreamer::GetDemoPath()

References

Module

NullNetworkReplayStreaming

Header

/Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Public/NullNetworkReplayStreaming.h

Include

#include "NullNetworkReplayStreaming.h"

Source

/Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Private/NullNetworkReplayStreaming.cpp

Syntax

virtual EStreamingOperationResult GetDemoPath
(
    FString & DemoPath
) const

Remarks

Gets the current base directory where Demos are stored. Note, this will always fail for streamers that don't support replays stored on disk.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss