FNullNetworkReplayStreamer::IsTickableWhenPaused

[FTickableGameObject](API\Runtime\Engine\FTickableGameObject) implementation

Windows
MacOS
Linux

Override Hierarchy

FTickableGameObject::IsTickableWhenPaused()

FNullNetworkReplayStreamer::IsTickableWhenPaused()

References

Module

NullNetworkReplayStreaming

Header

/Engine/Source/Runtime/NetworkReplayStreaming/NullNetworkReplayStreaming/Public/NullNetworkReplayStreaming.h

Include

#include "NullNetworkReplayStreaming.h"

Syntax

virtual bool IsTickableWhenPaused() const

Remarks

FTickableGameObject implementation

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