bSupportsTextureFilterAnisotropic

GL_EXT_texture_filter_anisotropic Can we use anisotropic filtering?

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGL.h

Include

#include "OpenGL.h"

Syntax

static bool bSupportsTextureFilterAnisotropic = false;

Remarks

GL_EXT_texture_filter_anisotropic Can we use anisotropic filtering?

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