FRenderTarget

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLState.h

Include

#include "OpenGLState.h"

Syntax

struct FRenderTarget

Variables

Name Description

Public variable

GLenum

 

AlphaBlendOperation

Public variable

GLenum

 

AlphaDestBlendFactor

Public variable

GLenum

 

AlphaSourceBlendFactor

Public variable

bool

 

bAlphaBlendEnable

Public variable

bool

 

bSeparateAlphaBlendEnable

Public variable

GLenum

 

ColorBlendOperation

Public variable

GLenum

 

ColorDestBlendFactor

Public variable

GLenum

 

ColorSourceBlendFactor

Public variable

uint32: 1

 

ColorWriteMaskA

Public variable

uint32: 1

 

ColorWriteMaskB

Public variable

uint32: 1

 

ColorWriteMaskG

Public variable

uint32: 1

 

ColorWriteMaskR

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss