FOpenGLDynamicRHI::RHISetMultipleViewports

Useful when used with geometry shader (emit polygons to different viewports), otherwise SetViewPort() is simpler

Windows
MacOS
Linux

Override Hierarchy

IRHICommandContext::RHISetMultipleViewports()

FOpenGLDynamicRHI::RHISetMultipleViewports()

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLDrv.h

Include

#include "OpenGLDrv.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLCommands.cpp

Syntax

virtual void RHISetMultipleViewports
(
    uint32 Count,
    const FViewportBounds * Data
)

Remarks

Useful when used with geometry shader (emit polygons to different viewports), otherwise SetViewPort() is simpler

Parameters

Parameter

Description

Count

0

Data

must not be 0

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