bUseHalfFloatTexStorage

Whether to use ES 3.0 function glTexStorage2D to allocate storage for GL_HALF_FLOAT_OES render target textures

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLES.h

Include

#include "OpenGLES.h"

Syntax

static bool bUseHalfFloatTexStorage;

Remarks

Whether to use ES 3.0 function glTexStorage2D to allocate storage for GL_HALF_FLOAT_OES render target textures

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