FOpenGLProgramBinaryCache::CheckSinglePendingGLProgramCreateRequest

Create any single GL program that have come from shader library requests

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h

Include

#include "OpenGLShaderResources.h"

Source

/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLShaders.cpp

Syntax

static bool CheckSinglePendingGLProgramCreateRequest
(
    const FOpenGLProgramKey & ProgramKey
)

Remarks

Create any single GL program that have come from shader library requests

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss