LinkedProgramAndDirtyFlag

We null this when the we dirty PackedGlobalUniformDirty. Thus we can skip all of CommitNonComputeShaderConstants if it matches the current program

Windows
MacOS
Linux

Syntax

FOpenGLLinkedProgram * LinkedProgramAndDirtyFlag

Remarks

We null this when the we dirty PackedGlobalUniformDirty. Thus we can skip all of CommitNonComputeShaderConstants if it matches the current program

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