Module |
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Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaders.h |
Include |
#include "OpenGLShaders.h" |
struct FOpenGLShaderDeviceCapabilities
GL device capabilities for generating GLSL compilable on platform with described capabilities
Name | Description | ||
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bRequiresARMShaderFramebufferFetchDepthStencilUndef |
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bRequiresDisabledEarlyFragmentTests |
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bRequiresDontEmitPrecisionForTextureSamplers |
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bRequiresRoundFunctionHack |
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bRequiresTexture2DPrecisionHack |
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bRequiresTextureCubeLodEXTToTextureCubeLodDefine |
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bRequiresUEShaderFramebufferFetchDef |
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bSupportsSeparateShaderObjects |
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bSupportsShaderFramebufferFetch |
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bUseES30ShadingLanguage |
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MaxRHIShaderPlatform |
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GLint |
MaxVaryingVectors |
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TargetPlatform |