| FBaseShaderResourceTable
|
Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
Include |
#include "OpenGLShaderResources.h" |
struct FOpenGLShaderResourceTable : public FBaseShaderResourceTable
Name | Description | ||
---|---|---|---|
|
TextureMap |
Mapping of bound Textures to their location in resource tables. |