Resource

In OpenGL 3.2, the only view that actually works is a Buffer kind of view from D3D10, and it's mapped to OpenGL's buffer texture.

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Syntax

GLuint Resource

Remarks

In OpenGL 3.2, the only view that actually works is a Buffer kind of view from D3D10, and it's mapped to OpenGL's buffer texture. OpenGL texture the buffer is bound with

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