Module |
|
Header |
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h |
Include |
#include "OpenGLResources.h" |
Source |
/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLRenderTarget.cpp |
void ReleaseOpenGLFramebuffers
(
FOpenGLDynamicRHI * Device,
FRHITexture * TextureRHI
)