TOpenGLTexture::GetAllocatedStorageForMip

Accessors to mark whether or not we have allocated storage for each mip/face.

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h

Include

#include "OpenGLResources.h"

Syntax

bool GetAllocatedStorageForMip
(
    uint32 MipIndex,
    uint32 FaceIndex
) const

Remarks

Accessors to mark whether or not we have allocated storage for each mip/face. For non-cubemaps FaceIndex should always be zero.

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