TOpenGLTexture::SetAllocatedStorage
Set allocated storage state for all mip/faces.
Module
|
OpenGLDrv
|
Header
|
/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h
|
Include
|
#include "OpenGLResources.h"
|
void SetAllocatedStorage
(
bool bInAllocatedStorage
)
Set allocated storage state for all mip/faces.
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