TOpenGLTexture::TOpenGLTexture

Initialization constructor.

Windows
MacOS
Linux

References

Module

OpenGLDrv

Header

/Engine/Source/Runtime/OpenGLDrv/Public/OpenGLResources.h

Include

#include "OpenGLResources.h"

Syntax

TOpenGLTexture
(
    class FOpenGLDynamicRHI * InOpenGLRHI,
    GLuint InResource,
    GLenum InTarget,
    GLenum InAttachment,
    uint32 InSizeX,
    uint32 InSizeY,
    uint32 InSizeZ,
    uint32 InNumMips,
    uint32 InNumSamples,
    uint32 InNumSamplesTileMem,
    uint32 InArraySize,
    EPixelFormat InFormat,
    bool bInCubemap,
    bool bInAllocatedStorage,
    uint32 InFlags,
    uint8 * InTextureRange,
    const FClearValueBinding & InClearValue
)

Remarks

Initialization constructor.

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