| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Overlay/Public/LocalizedOverlays.h |
Include |
#include "LocalizedOverlays.h" |
class ULocalizedOverlays : public UOverlays
Implements an asset that contains a set of Basic Overlays that will be displayed in accordance with the current locale, or a default set if an appropriate locale is not found
Name | Description | ||
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AssetImportData |
The import data used to make this overlays asset |
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UBasicOverlays ... |
DefaultOverlays |
The overlays to use if no overlays are found for the current culture |
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LocaleToOverlaysMap |
Maps a set of cultures to specific BasicOverlays assets. |
Name | Description | ||
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GetAllOverlays() |
Retrieves the set of overlays that should be used by this object (must be implemented by child classes) |
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GetOverlaysForTime ( |
Retrieves the set of overlays associated with this object for the given timespan (must be implemented by child classes) |
Name | Description | ||
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GetAssetRegistryTags ( |
Gathers a list of asset registry searchable tags which are name/value pairs with some type information This only needs to be implemented for asset objects |
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PostInitProperties() |
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |