HandlerComponent::CanReadUnaligned

Whether or not the Incoming/IncomingConnectionless implementations, support reading Packets that aren't aligned at bit position 0 (i.e. whether or not this handler supports bit-level, rather than byte-level, reads)

Windows
MacOS
Linux

Override Hierarchy

HandlerComponent::CanReadUnaligned()

StatelessConnectHandlerComponent::CanReadUnaligned()

References

Module

PacketHandler

Header

/Engine/Source/Runtime/PacketHandlers/PacketHandler/Public/PacketHandler.h

Include

#include "PacketHandler.h"

Syntax

virtual bool CanReadUnaligned() const

Remarks

Whether or not the Incoming/IncomingConnectionless implementations, support reading Packets that aren't aligned at bit position 0 (i.e. whether or not this handler supports bit-level, rather than byte-level, reads)

Returns

Whether or not the above is supported

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss