PacketHandler::OutgoingHigh

Processes outgoing packets at the [UNetConnection](API\Runtime\Engine\Engine\UNetConnection) level, after game data is written, and just before the packet is capped.

Windows
MacOS
Linux

References

Module

PacketHandler

Header

/Engine/Source/Runtime/PacketHandlers/PacketHandler/Public/PacketHandler.h

Include

#include "PacketHandler.h"

Source

/Engine/Source/Runtime/PacketHandlers/PacketHandler/Private/PacketHandler.cpp

Syntax

void OutgoingHigh
(
    FBitWriter & Writer
)

Remarks

Processes outgoing packets at the UNetConnection level, after game data is written, and just before the packet is capped.

Use this for simple data additions to packets, and for maximum compatibility with other HandlerComponent's.

Parameters

Parameter

Description

Writer

The FBitWriter for the outgoing packet

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