FPakFile::DirectoryExists

Checks if a directory exists in pak file.

Windows
MacOS
Linux

References

Module

PakFile

Header

/Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h

Include

#include "IPlatformFilePak.h"

Syntax

bool DirectoryExists
(
    const TCHAR * InPath
) const

Remarks

Checks if a directory exists in pak file.

Returns

true if the given path exists in pak file, false otherwise.

Parameters

Parameter

Description

InPath

Directory path.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss