bSimulatePhysics

If true, this body will use simulation.

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MacOS
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Syntax

uint8 bSimulatePhysics: 1

Remarks

If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset.

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