| PxHitCallback< HitType >
|
Module |
|
Header |
/Engine/Source/Runtime/PhysicsCore/Public/PhysXInterfaceWrapperCore.h |
Include |
#include "PhysXInterfaceWrapperCore.h" |
template<typename HitType>
class FDynamicHitBuffer : public PxHitCallback< HitType >
Todo(ocohen): remove all of this - it's not clear that we care about dynamic dispatch at this layer
Name | Description | |
---|---|---|
|
FDynamicHitBuffer() |
Name | Description | ||
---|---|---|---|
|
finalizeQuery() |
||
|
HitType *... |
GetHits() |
|
|
const HitTyp... |
GetHits() |
|
|
GetNumHits() |
||
|
PxAgain |
processTouches ( |