FDynamicHitBuffer

Todo(ocohen): remove all of this - it's not clear that we care about dynamic dispatch at this layer

Windows
MacOS
Linux

Inheritance Hierarchy

PxHitCallback< HitType >

FDynamicHitBuffer

References

Module

PhysicsCore

Header

/Engine/Source/Runtime/PhysicsCore/Public/PhysXInterfaceWrapperCore.h

Include

#include "PhysXInterfaceWrapperCore.h"

Syntax

template<typename HitType>
class FDynamicHitBuffer : public PxHitCallback< HitType >

Remarks

Todo(ocohen): remove all of this - it's not clear that we care about dynamic dispatch at this layer

Constructors

Name Description

Public function

FDynamicHitBuffer()

Functions

Name Description

Public function Virtual

void

 

finalizeQuery()

Public function

HitType *...

 

GetHits()

Public function Const

const HitTyp...

 

GetHits()

Public function Const

int32

 

GetNumHits()

Public function Virtual

PxAgain

 

processTouches

(
    const HitType* buffer,
    PxU32 nbHits
)

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