| ICollisionQueryFilterCallbackBase::PreFilter()
|
Module |
|
Header |
/Engine/Source/Runtime/PhysicsCore/Public/CollisionQueryFilterCallbackCore.h |
Include |
#include "CollisionQueryFilterCallbackCore.h" |
virtual ECollisionQueryHitType PreFilter
(
const FCollisionFilterData & FilterData,
const Chaos::TPerShapeData< float, 3 > & Shape,
const Chaos::TGeometryParticle< float, 3 > & Actor
)