FSQCapture::StartCapturePhysXSweep

Windows
MacOS
Linux

References

Module

PhysicsCore

Header

/Engine/Source/Runtime/PhysicsCore/Public/SQCapture.h

Include

#include "SQCapture.h"

Source

/Engine/Source/Runtime/PhysicsCore/Private/SQCapture.cpp

Syntax

void StartCapturePhysXSweep
(
    const PxScene & Scene,
    const PxGeometry & InQueryGeom,
    const FTransform & InStartTM,
    const FVector & InDir,
    float InDeltaMag,
    FHitFlags InOutputFlags,
    const FQueryFilterData & QueryFilter,
    const FCollisionFilterData & FilterData,
    ICollisionQueryFilterCallbackBase & Callback
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss