Module |
|
Header |
/Engine/Source/Runtime/PhysicsCore/Public/PhysXToChaosUtil.h |
Include |
#include "PhysXToChaosUtil.h" |
TUniquePtr< Chaos::TImplicitObjectTransformed< float, 3 > > PxShapeToChaosGeom
(
PxShape * Shape
)
Convert physx shape to chaos geometry - must be inline because of unique ptr crossing dlls