UBodySetupCore

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Inheritance Hierarchy

References

Module

PhysicsCore

Header

/Engine/Source/Runtime/PhysicsCore/Public/BodySetupCore.h

Include

#include "BodySetupCore.h"

Syntax

class UBodySetupCore : public UObject

Variables

Name Description

Public variable

FName

 

BoneName

Used in the PhysicsAsset case. Associates this Body with Bone in a skeletal mesh.

Public variable

TEnumAsByte < en...

 

CollisionReponse

Collision Type for this body. This eventually changes response to collision to others

Public variable

TEnumAsByte < en...

 

CollisionTraceFlag

Collision Trace behavior - by default, it will keep simple(convex)/complex(per-poly) separate

Public variable

TEnumAsByte < EP ...

 

PhysicsType

If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies.

Constructors

Name Description

Public function

UBodySetupCore

(
    const FObjectInitializer & ObjectIn...
)

Functions

Name Description

Public function Const

TEnumAsByte <...

 

GetCollisionTraceFlag()

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