ISQAccelerator

An interface to the scene query accelerator that allows us to run queries against either PhysX or Chaos when compiling WITH_PHYSX.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

PhysicsSQ

Header

/Engine/Source/Runtime/PhysicsSQ/Public/SQAccelerator.h

Include

#include "SQAccelerator.h"

Syntax

class ISQAccelerator

Remarks

An interface to the scene query accelerator that allows us to run queries against either PhysX or Chaos when compiling WITH_PHYSX. This was used in the 2019 GDC demos and is now broken. To make it work again, we would need to implement the FChaosSQAcceleratorAdapter below to use its internal SQ accelerator and convert the inputs and outputs from/to PhysX types.

Destructors

Name Description

Public function Virtual

~ISQAccelerator()

Functions

Name Description

Public function Const

void

 

Overlap

(
    const FPhysicsGeometry& QueryGeom,
    const FTransform& GeomPose,
    FPhysicsHitCallback< FHitOverlap > ...,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...
)

Public function Const

void

 

Raycast

(
    const FVector& Start,
    const FVector& Dir,
    const float DeltaMagnitude,
    FPhysicsHitCallback< FHitRaycast > ...,
    EHitFlags OutputFlags,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...
)

Public function Const

void

 

Sweep

(
    const FPhysicsGeometry& QueryGeom,
    const FTransform& StartTM,
    const FVector& Dir,
    const float DeltaMagnitude,
    FPhysicsHitCallback< FHitSweep >& ...,
    EHitFlags OutputFlags,
    const FQueryFilterData& QueryFilte...,
    ICollisionQueryFilterCallbackBase&...
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss