IPortalServiceLocator::Configure

Configure a service.

Windows
MacOS
Linux

References

Module

PortalServices

Header

/Engine/Source/Runtime/Portal/Services/Public/IPortalServiceLocator.h

Include

#include "IPortalServiceLocator.h"

Syntax

void Configure
(
    const FString & ServiceName,
    const FWildcardString & ProductId,
    const FName & ServiceModule
)

Remarks

Configure a service.

The format of the ProductId is "ProductName_Major.Minor.Patch-Changelist+Branch". Use the '*` wild card to include multiple versions, i.e. "Fortnite_1.0.*+UE4".

When looking up services, the first matching configuration entry will be used. If no entry matches, nullptr will be returned.

Parameters

Parameter

Description

ServiceName

The name of the service type configure.

ProductName

The product name that this configuration applies to.

ProductVersion

The version string of the product that this configuration applies to.

ServiceModule

The name of the module that implements the service.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss