FPreLoadSettingsContainerBase::BuildCustomFont

Maps the given font file to the given language and stores it under the FontIdentifier.

Windows
MacOS
Linux

References

Module

PreLoadScreen

Header

/Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSettingsContainer.h

Include

#include "PreLoadSettingsContainer.h"

Source

/Engine/Source/Runtime/PreLoadScreen/Private/PreLoadSettingsContainer.cpp

Syntax

virtual void BuildCustomFont
(
    const FString & FontIdentifier,
    const FString & Language,
    const FString & FilePath
)

Remarks

Maps the given font file to the given language and stores it under the FontIdentifier. Identifier maps the entire CompositeFont, so if you want to add multiple fonts for multiple languages, just store them all under the same identifer

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