FPreLoadSettingsContainerBase::SetPluginContentDir

Sets the PluginContent dir so that when parsing config entries we can accept plugin relative file paths.

Windows
MacOS
Linux

References

Module

PreLoadScreen

Header

/Engine/Source/Runtime/PreLoadScreen/Public/PreLoadSettingsContainer.h

Include

#include "PreLoadSettingsContainer.h"

Syntax

virtual void SetPluginContentDir
(
    const FString & PluginContentDirIn
)

Remarks

Sets the PluginContent dir so that when parsing config entries we can accept plugin relative file paths.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss