IPreLoadScreen::GetPreLoadScreenType

Should override this function to determine if this screen should be used to handle EarlyStartupScreen behavior IMPORTANT: This changes a LOT of functionality and implementation details.

Windows
MacOS
Linux

Override Hierarchy

IPreLoadScreen::GetPreLoadScreenType()

FPreLoadScreenBase::GetPreLoadScreenType()

References

Module

PreLoadScreen

Header

/Engine/Source/Runtime/PreLoadScreen/Public/PreLoadScreen.h

Include

#include "PreLoadScreen.h"

Syntax

EPreLoadScreenTypes GetPreLoadScreenType() const

Remarks

Should override this function to determine if this screen should be used to handle EarlyStartupScreen behavior IMPORTANT: This changes a LOT of functionality and implementation details. EarlyStartupScreens happen before the engine is fully initialized and block engine initialization before they finish. this means they have to forgo even the most basic of engine features like UObject support, as they are displayed before those systems are initialized.

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