ELoadingPhase::ToString

Returns the name of a module load phase.

Windows
MacOS
Linux

References

Module

Projects

Header

/Engine/Source/Runtime/Projects/Public/ModuleDescriptor.h

Include

#include "ModuleDescriptor.h"

Source

/Engine/Source/Runtime/Projects/Private/ModuleDescriptor.cpp

Syntax

namespace ELoadingPhase
{
    const TCHAR * ELoadingPhase::ToString
    (
        const ELoadingPhase::Type Value
    )
}

Remarks

Returns the name of a module load phase.

Returns

The string representation of this enum value

Parameters

Parameter

Description

The

value to convert to a string

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss