FLoadingModulesForPhaseEvent

Callback for when modules for when [LoadModulesForEnabledPlugins()](API\Runtime\Projects\Interfaces\IPluginManager\LoadModulesForEnabledPlugins) completes loading for a specific phase.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_TwoParams< void, ELoadingPhase::Type, bool >

IPluginManager::FLoadingModulesForPhaseEvent

References

Module

Projects

Header

/Engine/Source/Runtime/Projects/Public/Interfaces/IPluginManager.h

Include

#include "Interfaces/IPluginManager.h"

Syntax

class FLoadingModulesForPhaseEvent : public TBaseMulticastDelegate_TwoParams< void, ELoadingPhase::Type, bool >

Remarks

Callback for when modules for when LoadModulesForEnabledPlugins() completes loading for a specific phase.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback