EPropertyAccessObjectType

For object nodes, we need to know what type of object we are looking at so we can cast appropriately.

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References

Module

PropertyAccess

Header

/Engine/Source/Runtime/PropertyAccess/Public/PropertyAccess.h

Include

#include "PropertyAccess.h"

Syntax

enum EPropertyAccessObjectType
{
    None,
    Object,
    WeakObject,
    SoftObject,
}

Values

Name

Description

None

Access is not an object.

Object

Access is an object.

WeakObject

Access is a weak object.

SoftObject

Access is a soft object.

Remarks

For object nodes, we need to know what type of object we are looking at so we can cast appropriately.

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