IPropertyAccess

Windows
MacOS
Linux

Inheritance Hierarchy

IInterface

IPropertyAccess

References

Module

PropertyAccess

Header

/Engine/Source/Runtime/PropertyAccess/Public/IPropertyAccess.h

Include

#include "IPropertyAccess.h"

Syntax

class IPropertyAccess : public IInterface

Functions

Name Description

Public function Const

void

 

BindEvents

(
    UObject * InObject
)

Bind all event-type accesses to their respective objects

Public function Const

int32

 

GetEventId

(
    const UClass * InClass,
    TArrayView < const FName > InPath
)

Resolve a path to an event Id for the specified class

Public function Const

void

 

ProcessCopies

(
    UObject * InObject,
    EPropertyAccessCopyBatch InBatchTyp...
)

Process a 'tick' of a property access instance.

Public function Const

void

 

ProcessCopy

(
    UObject * InObject,
    EPropertyAccessCopyBatch InBatchTyp...,
    int32 InCopyIndex,
    TFunctionRef < void ...
)

Process a single copy Note that this can potentially allocate via FMemStack , so inserting FMemMark before a number of these calls is recommended

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback