FCachedPropertyPath::GetLastSegment

Get the path segment at the end of the path

Windows
MacOS
Linux

References

Module

PropertyPath

Header

/Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h

Include

#include "PropertyPathHelpers.h"

Source

/Engine/Source/Runtime/PropertyPath/Private/PropertyPathHelpers.cpp

Syntax

const FPropertyPathSegment & GetLastSegment() const

Remarks

Get the path segment at the end of the path

Returns

the segment at the specified index

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss