Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/RHIDefinitions.h |
Include |
#include "RHIDefinitions.h" |
enum ERHIZBuffer
{
FarPlane = 0,
NearPlane = 1,
IsInverted = (int32)((int32)ERHIZBuffer::FarPlane < (int32)ERHIZBuffer::NearPlane),
}
Name |
Description |
---|---|
FarPlane |
Before changing this, make sure all math & shader assumptions are correct! Also wrap your C++ assumptions with static_assert(ERHIZBuffer::IsInvertedZBuffer(), ...); Shader-wise, make sure to update Definitions.usf, HAS_INVERTED_Z_BUFFER |
NearPlane |
|
IsInverted |
'bool' for knowing if the API is using Inverted Z buffer |