Module |
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Header |
/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
Include |
#include "BoundShaderStateCache.h" |
class FBoundShaderStateKey
Key used to map a set of unique decl/vs/ps combinations to a vertex shader resource
Name | Description | |
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FBoundShaderStateKey ( |
Initialization constructor. |
Name | Description | ||
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FRHIDomainSh... |
GetDomainShader() |
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FRHIGeometry... |
GetGeometryShader() |
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FRHIHullShad... |
GetHullShader() |
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FRHIPixelSha... |
GetPixelShader() |
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FRHIVertexDe... |
GetVertexDeclaration() |
Get the RHI vertex declaration. |
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FRHIVertexSh... |
GetVertexShader() |
Get the RHI shader for the given frequency. |