FBoundShaderStateKey

Key used to map a set of unique decl/vs/ps combinations to a vertex shader resource

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h

Include

#include "BoundShaderStateCache.h"

Syntax

class FBoundShaderStateKey

Remarks

Key used to map a set of unique decl/vs/ps combinations to a vertex shader resource

Constructors

Name Description

Public function

FBoundShaderStateKey

(
    FRHIVertexDeclaration* InVerte...,
    FRHIVertexShader* InVertexShad...,
    FRHIPixelShader* InPixelShader,
    FRHIHullShader* InHullShader,
    FRHIDomainShader* InDomainShad...,
    FRHIGeometryShader* InGeometry...
)

Initialization constructor.

Functions

Name Description

Public function Const

FRHIDomainSh...

 

GetDomainShader()

Public function Const

FRHIGeometry...

 

GetGeometryShader()

Public function Const

FRHIHullShad...

 

GetHullShader()

Public function Const

FRHIPixelSha...

 

GetPixelShader()

Public function Const

FRHIVertexDe...

 

GetVertexDeclaration()

Get the RHI vertex declaration.

Public function Const

FRHIVertexSh...

 

GetVertexShader()

Get the RHI shader for the given frequency.

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