FRHIBoundShaderState * BoundShaderState
The cached bound shader state. This is not a reference counted pointer because we rely on the RHI to destruct this object when the bound shader state this references is destructed.
FRHIBoundShaderState * BoundShaderState
The cached bound shader state. This is not a reference counted pointer because we rely on the RHI to destruct this object when the bound shader state this references is destructed.