Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include |
#include "DynamicRHI.h" |
virtual void RHIUpdateFromBufferTexture2D
(
FRHITexture2D * Texture,
uint32 MipIndex,
const struct FUpdateTextureRegion2D & UpdateRegion,
uint32 SourcePitch,
FRHIStructuredBuffer * Buffer,
uint32 BufferOffset
)
Updates a region of a 2D texture from GPU memory provided by the given buffer (may not be implemented on every platform)
Parameter |
Description |
---|---|
Texture |
the RHI texture resource to update |
MipIndex |
mip level index to be modified |
UpdateRegion |
The rectangle to copy source image data from |
SourcePitch |
size in bytes of each row of the source image |
Buffer, BufferOffset |
source image data, starting at the upper left corner of the source rectangle (in same pixel format as texture) |